From Active Gamers to Passive Learners: Rewiring the Classroom for Self-Driven Learning

Abstract: The system of modern education faces a significant paradox. Students exhibit high levels of focus, motivation and self-driven behavior as mobile gamers. Yet they become passive and disengaged learners in traditional classrooms. This article explores the underlying causes of this contradiction and introduces a transformative framework based on brainpage theory and system learnography. By analyzing the roles of self-driven, self-directed and passive learners, it illustrates how conventional teaching methods often suppress the natural learning instincts seen in gaming environments. The concept of happiness classroom is presented as a learner-centric model that activates motor science, promotes brainpage development, and fosters autonomous knowledge acquisition. The article concludes with practical insights into how academic learning practices can be realigned with the neuroscience of engagement and motivation, turning passive learners into proactive participants in their own lea...